Modo Stonehenge

Figured I’d balance out the lighting tests in 3DS MAx and SoftImage with a Modo test.

Tried using light-emitting textures with mixed success even on high settings (both Indirect and Irradiance options).

Attempt using Modo with Light Emitting Texture - 10000 indirect rays

In the end I realised that Modo isn’t claiming to be an unbiased renderer so I should stop treating it like one. When I added a point light I soon achieved the desired result and was able to crank down the settings.

Modo Interface as I worked on this image

Final render of simple stonehenge-like scene

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