Unity Day 7 – Interaction 102

Quick update tonight. The slides for my boss were finally signed off and after visiting my partner I just about had time to complete Chapter 5 which involved ripping out the use of door’s box collider, toying with raycast hit detection methods then finally settling on the preferred trigger zone approach – using an independent collision mesh to detect whether the player is close to the door to activate it.

Now I’m off to bash a few monsters in Diablo before retiring for the night. Ciao.


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