Modo 601 network render farm trials and cell edge material taster

The featured image is a test render including the cell edge material shader. It’s a frame from an animation I started working on today as part of a wider project to implement Luxology Modo network rendering on Amazon’s AWS EC2 cloud. I’ve spent what spare time I could muster over the last week or so … Continue reading

Modo 601 blobs and a little volumetric

Today’s foray into Modo 601’s treasure chest was a sample of the new blob item. The basic process for this video was: load the chicken from the preset library (easy to do in Layout view) add a surface generator to add randomly spaced particles over the chicken mesh. add a blob, using the surface generator … Continue reading

Modo 601 character animation quick test

There is so much to Modo 601 and every little bit is so tasty. Take character animation for example. I put this little animation together after watching one Modo 601 reveal video. It took me all of 10 minutes to do the main steps. The simplicity of adding bones with Intersection (rays shot through the … Continue reading