The day Oba woke up to the reality of Blender 2.5

Had a very enjoyable hobby-filled weekend the most notable highlight of which – from a technical standpoint – was finding that Blender has come on leaps and bounds since I last looked at it. The Blender UI overhaul in 2.5 and the mass of documentation and resources that exist for the program these days, coupled … Continue reading

Stumbling in low light

Tonight’s experiment didn’t go to plan. Not happy with the result after an hour of rendering in Octane. In the process I learned that Octane does not support native lights. You have to add light-emitting textures to objects. Also failed categorically to recreate this scene in Modo or do any better with 3DS Max with … Continue reading