Trivial Spotlight Test

I’ve spent hours playing with a very basic scene today in 3DS Max, then SoftImage then Modo, just experimenting a little with spotlights and feeling a little lost in the process. Figure I’d put the tests here as a keep sake more than anything. I couldn’t get a hint of reflection on the materials in … Continue reading

Stumbling in low light

Tonight’s experiment didn’t go to plan. Not happy with the result after an hour of rendering in Octane. In the process I learned that Octane does not support native lights. You have to add light-emitting textures to objects. Also failed categorically to recreate this scene in Modo or do any better with 3DS Max with … Continue reading